In this article I want to write about something, which I find for me also essential for this year’s Global Game Jam 2012 in Bremen, which brought professionals involved in the game production to a situation, where they tested their abilities and received feedback.
In part of game development and production, Global Game Jam is a social event. Days before and after GGJ the web was flooded with information around the event: twitts; facebook-mentions; blogs; videos; even more. Many pictures can be found on flicrk or picasa as a contribution of different users. People share their professional, but also social impressions.
The game that the mobilegamelab developed is called “to survive”.
On the start screen on the game stay an apple. What was the first impression I had from it? Let’s start with the idea: apple and apple trees. Maybe you also had heard that “an apple a day keeps the doctor away”. Although “to survive” isn’t a game about dieting actually, “health” is a precondition for live.
The theme this year was Ouroboros. The symbol of the snake and the apple are a combination with a specific meaning for a Christian, because of the unavoidable relation with the story of Adam and Eve; the apple tree of knowledge and the sneak.
The game is a kind of a game, where the result of an action can be seen in further future moment. This is a specific about “to survive” and the game scenario is unfolds in time. It is needn’t to be focused on the game for a long time rather must “keep an eye” on what is going on.
Sounds like fun. I will try-out.

































